User loginNavigation |
What is most important to you at Rune Quest 3?Okay, so I'm testing a new poll module (one of the recently added goodies on the site). Please rank the following in terms of which is most important to you down to which is least important to you. This will help verify where we need to allocate time, money, and people to make sure we're making this event the best it can be. No storms 2% (5) Little to no downtime for questers or monsters 17% (38) Well-developed plot-line 25% (55) Props 14% (31) Good monster/NPC garb 14% (32) Breakfast (Saturday and Sunday mornings) 8% (19) Friday night in-game snacks 7% (15) Saturday night feast 13% (29) Total voters: 8 |
Who's onlineThere are currently 0 users and 1 guest online.
Upcoming events |
My thoughts: (as usual, I
My thoughts: (as usual, I have alot of them, and they represent my outlook, not necassarily the only way to do things)
Plot is the backbone of a good event. (if you want to be different then normal Amtgard events). It being well thought out and executed will make everything else flow. Of course, since it affects everything else, it only is natural to start with it and work your way along. Remember with Plot hooks, one Big Hook will often lead to a 'follow the leader' situation, and is not the best in my opinion. Lots of small hooks can be set in many peoples mouths, and if all of them end up where they need to by a different path, it can be pretty darn cool.
Not having Down Time is different the controlling it. Current 'action' films not withstanding, it is GOOD to have some rest time built into a good event. It is impossible to plan for every players mental and physical fatigue, but building in times that are relaxing (mentally and physically) is a good idea. Not everyone has to be relaxing at the same time.
Weather: Plan for the worse and hope for the best, have back up plans. Set up a few Dry areas and if all else fails turn it into something of a 'pseudo table top' game with npcs in various locations. I know I enjoyed hanging out with people in the bar, it was a bonding experience with people I may not have hung with otherwise.
Props vs Garb: Enough Garb to 'know' what something is is fine in a 'combat' style game. If every goblin wears a green hood, or has a green head band, that is probably fine if it is setup before the game starts. Nothing is worse for a LARP (and harder to get rid of) the then guy walking to a group "I'm actually over there (points to tree line) what are you guys? The person loses the chance to Ambush, since lets face it, people can 'pretend' not to notice someone, but it isn't nearly as cool as actually 'not' knowing they are there. One reason for Monsters to role play even when players aren't present...nothing cooler for a player then spending 30 minutes bellie crawling into a position to be able to listen in on some NPC's who don't know they are there.
Of course, if the monsters only have 'Your a goblin, sit here and attack players when they come' there isn't a whole lot of room for 'cool' unless swinging your sword is the only way for you to have fun... Much better would be: "Your a goblin, here is the card that has all of your stats on it. On the back of the card is an outline of why you are 'here'. The back reads: Your Tog, a member of the greasy hair goblin tribe, you are set on guard duty over this trail because you accidentally ate the Chiefs food. You can 'feel' about the duty how you like. (If it is raining the goblin may be unhappy, if it is the perfect day, maybe he enjoys not having to hang out in the cave). You value your life, but you know if you are 'caught' not doing your duty, you could be in alot of trouble.
Ok, so I rambled long enough, take what wisdom you can, and ignore the rest.
Bottom Line: Neat Poll, lots of important things, and having to 'pick' what was most important really was a challenge.
Boboko
PS: If this is in the wrong place, can a moderator please move it :) Neat functions on the forum do confuse me slightly :)
If there's a spot to
If there's a spot to comment, comments are welcome (there is a way to shut them off on a case-by-case basis). Thanks for the input!
It's hard to clarify certain items in the list, but what I meant by not having downtime was supposed to be something to the effect of "not forcing players to have long, boring breaks." I agree that they should have plenty of opportunities to voluntarily take a breather, organize the group's thoughts, and get water if needed, among other things.
It is somewhat interesting.
It is somewhat interesting.
I've had some neat moments when a Quest wasn't going quite as expected (or worse, was going as expected, but wasn't planned for. One a few of the CC were involved with was as a bunch of Brownies waiting for the pc's to make it to us. We decided to have fun, and we did. We ditched, we chatted we darn near frolicked.
I think with alot of things 'the moment is what you make of it'. We are social beasts and if we choose to make the most of a slow time, we will. If we want to sit around and bad mouth others and generally whine, we can easily infect others into joining us in misery.
Now, it is quite different if npcs or pcs are left in the middle of no where with no water and/or in the hot sun. When planning Encounters, I think it is worth while to at least give some thought into the well being of your NPC's/PCs. If you have a 'hermit in the woods' you want to basically hang out until the players are coming, pick a person who you know can occupy their own time or who will enjoy some relaxing time in nature. Heck, if you let them know ahead of time, I bet most people could come up with their own entertainment (Like a book or knitting). True, you'll get some who want to have their mp3 players and though I dislike them greatly some Questocrats/Reeves may find them acceptable.
Ok, going on tangent again :), so I'll just stop now.
Boboko